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SeriousTommy avatar image
SeriousTommy asked

Unity plugin - exposnig more event callbacks in AGSWhispersyncClient

Currently there's the OnNewCloudDataEvent in AGSWhispersyncClient which is useful, however why not expose other event callbacks that's available in the Android SDK? Below is the full list from the Android SDK: onDataUploadedToCloud() onDiskWriteComplete() onFirstSynchronize() onNewCloudData() onThrottled() We are particularly interested in onFirstSynchronize since it's very important for us to know if the player has synced for the first time or not when we manage our own conflict resolution. There's currently no alternative way for us to determine that since onNewCloudData won't be called if it's the first time the player has played the game. Thanks, Tommy
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Bipin@Amazon answered
We generally do not answer questions about future products or services, which this falls under. However, I'm going to move this thread under the Suggestions forum so it will be counted as a "vote for" such a capability. Thanks
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SeriousTommy avatar image
SeriousTommy answered
Hi, Just found out that all the callbacks have been added since version 2.4.0 even though it's not mentioned in the changelog for anyone who's interested. Thank you! Tommy
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