I may be missing something obvious here but.... Using Unity and WhisperSync. I'd like to know if it's possible to reset a syncable number. My specific problem is to do with GetHighestNumber and GetLowestNumber. If your data is saved on WhisperSync and numbers are outwith the normal bounds of your game (which may have happened during testing) how do you then reset them to be within the normal bounds or back to 0? i.e. gameData.GetHighestNumber(key).Set(1000); //set value to 1000 by mistake should only be 500 AGSWhispersyncClient.Synchronize(); gameData.GetHighestNumber(key).AsInt(); //returns 1000 gameData.GetHighestNumber(key).Set(500); //set value to 500 AGSWhispersyncClient.Synchronize(); gameData.GetHighestNumber(key).AsInt(); //returns 1000 I'm always going to get 1000 back from now on, how can I reset this?
Hi Williamson, Thank you for writing to us. Our current best practices suggest creating a new Amazon account during testing and clearing application data on the device. Right now there is no public API to reset the numbers stored in cloud.