question

littlemuggo avatar image
littlemuggo asked

Unity3D GameCircle Memory Leak

After calling AGSClient.ShowGameCircleOverlay() within Unity, close the overlay after it is shown. When the overlay is closed, the memory never fully returns. Do this a few times and you have many megs taken away from total app memory available. Eventually the app you are running will crash due to low memory. Has anyone else had this issue? If so, anyone know a way around it? Thanks!
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1 Answer

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Sujoy@Amazon answered
Hi Littlemuggo, Can you please let us know how do you confirm that the memory is not returned when the overlay is dismissed? Are you using any memory profiler?
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