Hi,
I've been trying to get a GL android app (http://www.apress.com/downloadable/download/sample/sample_id/1769/) to compile and run properly on my Fire 7. The tablet is running Fire OS 5.1.1. I've been using Android Studio 1.5 to compile out to the device and I can get gl shapes to show up on my custom apps. However any sort of transform, or texture doesn't show up. I've had success with the code above running it on ldpi emulator and adding the line in the constructor: public GameView(Context context) { super(context);
setEGLContextClientVersion(2); //The line below setEGLConfigChooser(8, 8, 8, 8, 16, 0);
gameRenderer = new GameRenderer(context);
setRenderer(gameRenderer);
}
This causes the whole GL view crash on the device though. Is there a good EGLConfig for my device that allows textures? or is not really an option? (For some reason it keeps on defaulting to 1.4)