I have an app that has a lot of data. Currently this is done by requiring the customer to download a 300mb file when first launching the app. This is a less than ideal experience. Would it be possible to put all of it in the assets folder? The resulting apk would be about 400mb. Is this acceptable?
Thanks for writing. If you are uploading a binary larger than 100mb, be sure follow the FTP instructions for naming convention below. You build the apk name as follows: The first element is your appID, ex: M3RRPI3Z18JUMV(this will stay the same for this app) The second part is your binary alias, ex: Binary1 (you can have multiple binary aliases each targeting a different device) Ex: M3RRPI3Z18JUMV-Binary1.apk, M3RRPI3Z18JUMV-Binary2.apk, M3RRPI3Z18JUMV-Binary3.apk, M3RRPI3Z18JUMV-Binary4.apk Note: If you currently have all hardware targeting options selected with the binary(ies) you have previously uploaded for an app update, step through your existing uploaded binaries for the update, and adjust your device targeting per binary so that the APK can target a device type. You should receive an E-mail indicating that you have successfully uploaded and associated your APK’s with your app. Most errors are the result of improper naming conventions. When you go to your Development Portal and select your App/Binary Tab, you should see your binary(ies) listed at the top of the edit page. Select your first binary, select EDIT at the bottom of the screen and choose the approaite Device Support settings for each binary. Note: no two APKs can target the same device type. However, a single APK target may target any amount of device types. Be sure to Save. Hope this helps!