Dear all, I have learned from the pre-submission assessment guide that the soft keys toolbar should not cover important UI elements and now comes my problem.I find some fairly important UI elements,such as the close button in the top right corner,will be obstructed when the softkey toolbar shows up.I'm assuming that I need to work out 3 questions bellow to overcome the problem: 1. Is there any reponse function to be called before the softkey toolbar showing up so that I can adjust the position of the currently running scene in the function to prevent the softkey toolbar covering some important UI elements. 2. If there is such a function as mentioned above,which of the 3 jar files in Apps-SDK.zip should I import into my app. 3. How to gain the size(including height and width,especially the width of the softkey toolbar when in landscape) of the softkey toolbar. Any help will be highly appreciated.Thanks for watching:-)
Hi Saching, Thanks for your reply.I've read through the thread and the blog and found some useful information but not enough to solve my problem.I also refered to the Kindle Fire Device and Feature Specifications and found some data wasn't so accurate.For example,I have a original kindle device and measured the size of the softkey toolbar(when visible) with photoshop only to find that the size was more than 73px while the data specified in the documentation was
60px.By the way,the size of the status bar of the original bar was ok. In addition to the sizes of the status bar and the softkey toolbar,it's essential for me to know what methods will be fired when the softkey toolbar appeares and disappears so I can adjust the position of the running scean appropriately in time to avoid the problems mentioned above.Unfortunately,I didn't find the answers to my questions in the thread and documentation. Besides,I found the same problems in some games displayed in the appstore.For example,I installed a game named "XXXXXXXXX" into my kindle device,and ran it for quite a while only to find that when I entered the shop in the game and clicked the fullscreen handle to bring the softkey toolbar back,the top right corner was almost covered by the toolbar.Moreover,there were some other similar problems in the "XXXXXXXXXX".What makes me confused is that the pre-submission assessment guide points that the softkey toolbar should not cover important UI elements,but XXXXXXXXX,without conforming to the rule,has passed the review
successfully.Am I making a mistake in understanding the rule mentioned above in the guide or something else?Can you explain it?