Hello Brandon! If you are looking to detect within Unity whether or not you are on FireTV you can always use the SystemInfo.deviceModel property to detect this. You could look to see if(SystemInfo.deviceModel.Equals("Amazon AFTB")) to check specifically for the Amazon FireTV. As far as plugins or documentation on how to integrate your Unity games in FireTV; if you could let us know what you are specifically looking for we can see what we can do to help you get started.
Thanks for the response. I guess I was looking for an example. My app current uses touch controls so I guess I need to have an on screen cursor that you move to select things. I was just wonder how others have implement it. This is what I have found for the controls is this correct.
Remote: Up- KeyCode.UpArrow Down- KeyCode.DownArrow Left- KeyCode.LeftArrow Right- KeyCode.DownArrow Center Button- KeyCode.JoystickButton0 Back Button- KeyCode.Escape Menu Button- KeyCode.Menu
Controller: Left stick- X axis- x axis Y axis- y axis Button- Keycode.JoystickButton8 Right stick- X axis- 3rd axis Y axis- 4th axis Button- Keycode.JoystickButton9 Dpad- X axis- 5th axis Y axis- 6th axis A- Keycode.JoystickButton0 B- Keycode.JoystickButton1 X- Keycode.JoystickButton2 Y- Keycode.JoystickButton3 L1- Keycode.JoystickButton4 R1- Keycode.JoystickButton5 L2- 13th axis R2- 12th axis Back Button- KeyCode.Escape Menu Button- KeyCode.Menu
You should be able to look up the android.os.Build.MODEL, and anything that matches "AFT*" should be a Fire TV device, as can be seen in the Fire TV device and platform specs page: https://developer.amazon.com/public/solutions/devices/fire-tv/docs/device-and-platform-specifications
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