I am doing a modification of the Space Geek skill and after it says one of the facts (jokes in my case), I have it say "Do you want to hear another one?"
I have utterances for the stop intent (no, nope, etc) and in the simulator this works. I also have utterances defined for yes, yeah, etc that repeats the function with a new randomly selected joke. My problem is, if I say any random word that isn't defined in my utterances, it will repeat the function as if I said yes. Here is what my this.emit looks like
this.emit(':ask', speechOutput, repromptSpeech);
How can I make it respond to something that is not defined so I can have it instruct me to say a supported phrase?