The first time I purchase a consumable I get this messaging:
- "purchase prompt description Prime members save $0.19. Without Prime, your price is $0.99 plus tax. Would you like to buy it?"
Follow by this when I say yes:
- "Great! You now have display name."
Subsequent purchases feature this flow:
- "display name is $0.99 plus tax. Would you like to buy it?"
Followed by:
- "Great! You now have display name."
This is making for some awkward syntax and capitalization choices (e.g. "Great! You now have Unlocking the next level" or "unlocked the next level is $0.99 plus tax.") as my consumable is unlocking the next level of the game.
I have thought about decrementing the user's activeEntitlementCount from my code when they consume the item so I can force the first dialogue flow but that seems a bit extreme. As it stands, that dialogue flow seems pretty clunky to me. Am I missing something here?