Hey there!
Since yesterday I have some issues with an experimental skill I build for scientific purposes.
Apparently the entity resolution stopped working from one moment to the other without me changing a single character of code ?! Any ideas?
Searching for the problem, I so far figured out that an error is caused when referencing to the resolution status by:
if (handlerInput.requestEnvelope.request.intent.slots.preferenceAttribute.resolutions.resolutionsPerAuthority[0].status.code === 'ER_SUCCESS_MATCH') { //DO STUFF }
Any ideas on that? Appreciate your help!!