I am using Unity3D. It does not provide much configuration options for launch icons. I am inserting crisp, clear, high resolution launch icons into my Unity3D project. Furthermore I am making sure that my launch icons contain the "Actually Free" sash as required by Amazon Underground. Unfortunately my game keeps getting rejected because apparently the launch icon is blurry. What can I do about this via Unity3D? Thank you
Hey Kurius Games, can't say if this will work or not since we keep getting ours flagged as blurry, even though they aren't, but they were the first time we submitted because the Texture import settings for the icon image were wrong. In Unity's Project Pane, select the icon image file(s). In the Inspector, set the following Import Settings: [b]Texture Type:[/b] Advanced [b]Non Power of 2:[/b] None [b]Read/Write Enabled:[/b] Doesn't matter, default false (unchecked) [b]Import Type:[/b] Default [b]Alpha From Grays:[/b] False (unchecked) [b]Bypass sRGB Sampling:[/b] False (unchecked) [b]Sprite Mode:[/b] None [b]Generate Mip Maps:[/b] False (unchecked) [b]Wrap Mode:[/b] Clamp [b]Filter Mode:[/b] Point (if your textures are pixel perfect for the icon size, Trilinear if you're using 1 texture that will be resized) [b]Max Size:[/b] 1024 (or anything above 256) [b]Format:[/b] Automatic Truecolor And make sure the Android specific tab on those last 2 options isn't overwriting your Default tab settings. Hope that helps. Good luck!